Ironhoof
This enemy has a higher RES to Fusion DMG.
The mechanical horns on its head can be damaged by Counterattacks. Successfully breaking the horns will reduce its attack power and range.
When the Ironhoof is under Tune Rupture - Shifting and hit by Tune Break, it takes 30% more total DMG for 15s.
After scanning the data of past animals in Lahai-Roi, the Exostrider used its own parts to grow and proliferate mechanical muskox. Due to the Ironhoof's tough armor, which allows it to survive frigid temperatures on long journeys, the Roya often use them to transport heavy loads.
ID: R61
Danger Level: Elite Class
COST: 3
May have up to 5 of the following properties
HP
320 ~ 580
ATK
30 ~ 60
DEF
40 ~ 70
HP
6.4% ~ 11.6%
ATK
6.4% ~ 11.6%
DEF
8.1% ~ 14.7%
Resonance Skill DMG Bonus
6.4% ~ 11.6%
Basic Attack DMG Bonus
6.4% ~ 11.6%
Heavy Attack DMG Bonus
6.4% ~ 11.6%
Resonance Liberation DMG Bonus
6.4% ~ 11.6%
Crit. Rate
6.3% ~ 10.5%
Crit. DMG
12.6% ~ 21.0%
Energy Regen
6.8% ~ 12.4%
Spectro DMG + 10%
Casting Outro Skill increases the ATK of the incoming Resonator who casts Intro Skill by 15%. Each point of Tune Break Boost the incoming Resonator has additionally increases their ATK by 0.3%, up to 15%. This effect lasts for 15s, or until the Resonator is switched out.
