Kerasaur
This enemy has a higher RES to Aero DMG.
Kerasaurs are fierce, amphibious Tacet Discords mimicking Saurosuchus. They gain their name from the spiky scales covering their bodies.
Kerasaurs are not indigenous to Septimont. They were introduced as gladiatorial opponents in matches for their distinct appearance and aggressive behavior.
Their pronounced territorial instincts also make them the ideal Echoes to serve in the city's defense force once tamed.
ID: H55
Danger Level: Elite Class
COST: 3
May have up to 5 of the following properties
HP
320 ~ 580
ATK
30 ~ 60
DEF
40 ~ 70
HP
6.4% ~ 11.6%
ATK
6.4% ~ 11.6%
DEF
8.1% ~ 14.7%
Resonance Skill DMG Bonus
6.4% ~ 11.6%
Basic Attack DMG Bonus
6.4% ~ 11.6%
Heavy Attack DMG Bonus
6.4% ~ 11.6%
Resonance Liberation DMG Bonus
6.4% ~ 11.6%
Crit. Rate
6.3% ~ 10.5%
Crit. DMG
12.6% ~ 21.0%
Energy Regen
6.8% ~ 12.4%
Transform into Kerasaur to leap into the air and slam down, dealing 268.20% Aero DMG. Shortly after hitting the target, cast Echo Skill again to charge at the target, dealing 268.20% Aero DMG.
The Resonator with this Echo equipped in the main slot gains 12.00% Aero DMG Bonus and 12.00% Resonance Liberation DMG Bonus.
CD: 15s
Aero DMG + 10%
Hitting a target with Aero Erosion increases Crit. Rate by 10% and grants 30% Aero DMG Bonus, lasting for 10s.
Fusion DMG + 10%
Casting Resonance Liberation grants all Resonators in the team 15% Fusion DMG Bonus and the caster 20% Resonance Liberation DMG Bonus, lasting for 35s.
Dealing Echo Skill DMG increases Heavy Attack Crit. Rate by 20% for 6s. Dealing Heavy Attack DMG increases Echo Skill Crit. Rate by 20% for 6s. While both effects are active, gain 16% Fusion DMG Bonus.

